Once you learn Blender there is no reason to go back. This feels like a rare feature/workflow that almost nobody would use. Why would you go back to a limited software that does things in bizarre manners compared with established 3d packages like Blender that have been tried and tested for complex animations and which can interface with pretty much everything, from game engines to other 3d packages (unlike daz)? Hey lets just be able to retarget back to original armature, instead of only running away from daz? Is it really that much? I understand this is not the goal of your addons to export stuff to daz, but i think this is within acceptable limits it is hardly out of scope to add backwards retargeting. What you could do is to figure out what is the problem and add a button to convert your armature to the way original armature is set up - for export purposes.Īnother thing you could do is add a backwards retargeting option to your bvh retargeting addon, so we can animate in differeomorphic setup and retarget it to original bvh daz armature that can be imported back to daz. Using this on deiferromorphsic exported bvh does improve the situation, but it is bugged. It is a new alembic exporter, but for some reason it has an option to fix blender exported bvh files, but this works only if the armature is un-altered. Even with original bvh armature when you export it from blender to bvh and import in daz it gets bugged, there is a fix for that using.
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